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This fake is an example of how you can make a fake where
the two headshots are in totally different angles. You donīt need a
perfect hs match to make a fake. You can make the match better yourself.
These are the two basepictures. |
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Here I have masked out Winonaīs head and placed it where I
want it. As you can see the angles donīt match. What's important here
though, is that the shadow on Winona's head is on the correct side of the
face. The colormatch was made by underpainting combined with a
channel/curve match. It doesnīt really matter what colormatching method you use
as long as you get it right :-) . The eyes, eyebrows, mouth and nostrils
were colorset and sharpened on a separate layer. |
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Time to match the head and the body. With this
fake there isnīt the usual problem with getting a seamless transition
between hs and body. Here we have water covering all that area. I just
copied the yellowmark area from the bs and pasted it on a layer above the
hs. the area marked with the arrow was made by taking water from the bs
and pasting it on a layer above the hs. I also used the clonetool
here. |
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Time for taking away the original girl's head. the
yellowmarking shows what area I will add bg water to. I also make it easier
by just keeping the rope. I do all this wateradding work on a new layer so
that I donīt risk messing up the original pic. I mostly use copy and paste
here . I took water from the bg and moved it into the areas where I wanted
to cover the girl and other boat details. I used masks here but you can
just as easily use the eraser. I also used clonebrush; soft, quite large and
on 80-100 opacity. |
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These two pics show the bg-making in progress. As you can
see, I still have the headshot on a layer of its own so that I donīt have
to think about it while I do the bg. This is what I call the headless
stage :-) |
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Time for correcting the lighting of the face. I do a little more
color correction at this stage. I also resize the headshot down 2%. I then
copy the hs to a new layer. That new layerīs mode is then set to multiply.
I use the opacity of that mode to get the shadowcolor right. I usually end
up with that mode in less than 10% opacity.
The yellowmarked area is made lighter to simulate that the sun is
shining on that part of the face. |
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Here we have the original pictures side by side with the
Winona fake. The actual fake is finished at this stage. |
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Finally I finish with the logo and name work. The Poo logo is bend with
the 3D filter in PS5. The Winona name was made by using the innershadow
effect of PS5. The name and the guild logo was distorted to get their new
shapes. The fake is now finished. I do a final noiseadding to different
parts of the ocean. I also add more waterdrops and watersplash to the
neckarea.
Fake finished. Time: about 2 hours (with the tutorialpics incl) Program
used : Photoshop 5.0 |